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 Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreementhoi4 destroyer spam  Mines

Destroyer are great against sub, but terrible at surface warfare. It's a luxury problem but it can save a lot of unnecessary work, though. 1936 Destroyer Hull. Destroyer Hull: 1x. Tech: *Research towed artillery immediately to get the line gearing. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. there is a lot of info left out for the sake of time. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. An unlikely ally, an upgraded Medium Tank Destroyer 3. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. But in general, which is superior. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Landlocked nations need not worry about this problem. Bad news: at 30%. All navies in HOI4 start with navies with almost no AA defenses. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. 3. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. Archived post. These things kill screens faster than convoys. 5 production per day. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Focus on bombing enemy ships, and plan naval invasions. The problem is Meta and how mechanics work. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Without Armor, hardness is not necessary. k. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. Go to hoi4 r/hoi4. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. I have a feeling it will get crushed by a large stack or by naval bombers. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. But in general, which is superior. Good news: it's better at dogfighting than the 1940 heavy fighter. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. Reply reply. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Light Cruiser Spam. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. The AI doesn't. Barbarossa and No Step Back. 404 5. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Except that ships don’t run out of fuel in HOI4. These are definitely used in conjunction with. Also flanking and encirclement. 4 Mp/HP, and ~3. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. I decided to test out what anti air does exactly for a ship. Heavy guns shoot at targets in the gun line first, then at screens. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. ago. Target cost is in the 10-12k range. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Put the surface fleet on strike force in the english channel. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Originally posted by Random: going to research, or are currently in the process of researching. . Air Superiority is especially crucial as Germany. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. netherdraku • 4 yr. All Hail Him, The Secret Master. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. Edit to link to my cut/paste. I & ML 3 inch mortar. Medium howitzer is very good. "Forget all your naval options and spam submarines" - Sun Tzu. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. Added focus tree toggles for Estonia, Latvia, and Lithuania. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Nah, not useless. It's the meta for a reason. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Capacity divided by consumption. A. Honestly, you just need naval bombers to invade England. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Heavy tank destroyer variants will maximize these to stats in a single brigade. Go to hoi4 r/hoi4 • by. Kaisha. 6, which is barely enough. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). 016. The advice given seems to be the current standard. ago. Contents. Given this purpouse it shouldn't have engineers, recon or military. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. As for tank I use 6tank/4mot and again, it works very well against AI. This page was last edited on 25 December 2016, at 08:31. And as a Minor that is a problem. but for making screens, use something with light attack. So! (2. As you can see, the divisions cost the same. @EmhaN In the tank designer, look at the upper left side. Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. Overspending on a navy can hurt you overall. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. They work very well and are very powerful still. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Subscribe to downloadExpanded tank designer. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. Improved vanilla technology icons. Roach destroyer spam always works due to random. Easy, cheap, and effective. Never miss a thing. (Supp : log, art,recce,eng,maint) That's what I use. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Heavy Battery II. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Best. if you spam these torpedo destroyer as your. r/hoi4. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. Now compatible with 1. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Apr 28, 2021. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Next, there is a specific limit for the number of equipment you cant type. Jeune École Mass Destroyer Spam Fix/Balance Idea In short, let capital ships use their secondary batteries for their intended purpose; attacking large numbers of small vessels. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. We have updated our Community Code of Conduct. Report. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. All 4 of these things buff the AA defense. Members Online • [deleted] Are the destroyer useless? Discussion. xoldfashionedx Research Scientist • 5 yr. Italy has sufficient surface fleet to not require anything more than those. They will then just spam the Zero for use on land and on carriers. Jan 30, 2018; Add bookmark. Paradox needs to really study themselves some actual military history. Built modern "patrol DDs". The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Yeah it can be. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. III & ML 4. This ensures that your width and org are still on track. Stack at least 8 divisions per tile. 2 inch Mortar. Spam divisions/planes. Go to hoi4 r/hoi4 • by. #shorts #hoi4Spam subs A few destroyer squads and maybe a Light Cruiser or two as your flag ships until you have loads of dockyards and time. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. paradoxwikis. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. -Roach destroyer spam + steal someone's else's fleet. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. Type A fleet is the lazy bastard approach. I just naval bomb it out of the water without much effort. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. Template 4. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. 1. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. 20~ CLs cleared the entire US Atlantic fleet. Operating in squadrons of 6 on convoy escort. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. The light guns shot at the screens first - most of the destroyers were sunk by light guns. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. What you want is for your infantry to be able to hold long enough against tanks so. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. Convert back to Template 1 once your production issues are resolved. This still sucks so hard compared to submarines. The stated goal of Man the Guns is to make the naval gameplay more involved. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. Battleships. They are so good some games literally ban them because they are so. However, if you run into carriers, they will wreck capitals no matter what. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Cruiser Hull: 2. Report. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Light Engine II. we will not be talking about anti submarine warfare in this guide. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Navy in MP is crazy fun. Go to hoi4 r/hoi4 • by. 10mpg with 10 gallons is 100 miles. Let me explain. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. You can refit it to have some pretty amazing sub detection. Turn Expert AI on at a minimum. This thread is archived. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. 1-Guard The Coasts. They are sitting ducks unless you upgrade them. You have to research that variant after researching the basic tank chassis. BETA SGp - Save Game Parser - extracts statistics from SGc. Pretty much. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. • 1 yr. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. For single player you just steal others countries navies. 96 Badges. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. No one should ever make destroyers - they're absolutely worthless. Torpedo cruiser. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Bait them into encirclement or just out murder them. 369. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. You don’t need a navy. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. Air defence. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. #4. Suffice to say. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. Air Roach is generally considered stronger. 5 are probably the widths you want to go for. First fleet had 3 carriers, second fleet had 2 carriers. 4. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. 10 "Barbarossa" and the No Step Back expansion. DD and Naval Bomber spam. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. For better or for worse, magazine. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. its a 40 width divisions filled with. Strike fleets should help you achieve either one of those objectives. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. I typically just spam medium tanks and use them. AI has no answer to sub 3 spam. r/hoi4. Go to hoi4 r/hoi4 • by. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. Building a tank destroyer division is something that may work as well. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. Don't let your navy engage for. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. You can change the icon of each ship class in the ship designer, if desired. Archangel85. I feel like an armor system would counter destroyer spam. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. ProcessTruster • 6 yr. classteen • Fleet Admiral • 2 yr. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Mostly its enough against most of players, who spamming. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Reply. dishhawkjones • 2 yr. E. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Heavy tanks can mount the same cannons AND they have more breakthrough. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. Which makes them much more difficult to sink. Each hull type contains a number of module slots. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. If you cannot afford to build BBs to counter enemy. Armor will be near useless there. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. -Torpedoes aren't affected by combat rows (see next part). DP guns on CL. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. Lets look at some IRL examples. Sub detection +9. 363K subscribers in the hoi4 community. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. The advice given seems to be the current standard. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. But you desperately want the Armor. Hull Types: Battleship Hull: 2. No enemy airports = no red air, simple as that. Heavy TDs are best, but IC intensive. It's a game, after all. Ardent scored one hit with her 4. Get your army ready and when the Japanese declare war, march northeast. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. 246 22. this is good but don't spam these as screens. Then the torp destroyers kill enemy caps. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Carlcarl1984 • 2 yr. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. DD and Naval Bomber spam. Why does the AI spam planes so much, i mean UK and Fra. Try to dominate Dutch trade. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Yesterday, I tested a few things. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. If you’d rather use a more effective destroyer, that’s fine - it just means either that. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. Specialized destroyers and naval bombers should do the trick. S. Howitzer have 2 uses. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. View community ranking In the Top 1% of largest communities on Reddit. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. 50. then you get an upgrade of . Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. But the rational answer is to add support anti tank companies to your infantry templates. Those will hunt down the submarine in no time. Front 1. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. Edit to link to my cut/paste. 7% damage reduction with its light guns. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. You should aim for a total of at least 4-5 destroyers per cruiser. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. k. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. . Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Overall against the AI its viable, but adding some CLs will help a lot. Subs like other people said work well and sub 3s can even whittle down a developed navy. May 28, 2010 15. The newer the tech, the better. Here is a raw comparison: Plane type (100x). Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. 25 and 37. Safer against subs only naval bombers. After the 5th their org should be down enough to run over. Never used tank destroyers, since the AI seems to love infantry and little else. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. 10 to 1 advantage easy. Naval strike. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). a tragedy that will halt Japan for the rest of the game. The maximum number is 999,999,999, anything higher than. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Testing anti air. Vanilla HOI4 doesn't work. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. Be careful if you use mech 1 they are 8kmh. xoldfashionedx Research Scientist • 5 yr. 2. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. It does not change anything else. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. It’s not exactly clear in. Never miss a thing. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. Fourth, use the Raiding Fleet designer if possible.